feat(client): chat timeline renders name_changed + icon_changed system messages

This commit is contained in:
Jannis Braun
2026-05-10 19:47:18 +02:00
parent 91aa06b48b
commit c0151996c4
4 changed files with 200 additions and 52 deletions
@@ -0,0 +1,93 @@
import type { DmChannel, MessageWithUser, SpaceInviteSystemPayload, User } from '@backspace/shared';
import { SpaceInviteCard } from './SpaceInviteCard';
interface SystemMessageProps {
message: MessageWithUser;
/**
* The enclosing DM channel, if the message belongs to one. Used to resolve
* the actor's display name from the channel roster (`dm.members`) for events
* that don't carry it in the payload (e.g. `name_changed`, `icon_changed`,
* `owner_changed`). When omitted (e.g. server channels), the renderer falls
* back to the embedded `message.user`.
*/
dm?: Pick<DmChannel, 'members'> | null;
}
function resolveActorName(message: MessageWithUser, dm?: Pick<DmChannel, 'members'> | null): string {
if (dm) {
const fromRoster = dm.members.find(m => m.id === message.userId) as User | undefined;
if (fromRoster) {
return fromRoster.displayName ?? fromRoster.username ?? 'Unknown';
}
return 'Unknown';
}
return message.user?.displayName ?? message.user?.username ?? 'Someone';
}
/**
* Inline timeline renderer for system DM messages. Mirrors the sidebar's
* `formatSystemPreview` semantics but with icons + a slightly fuller phrasing
* (e.g. surfacing the new name in `name_changed`).
*
* Exported so unit tests can render it directly without mounting MessageList.
*/
export function SystemMessage({ message, dm }: SystemMessageProps) {
let data: Record<string, unknown> = {};
try { data = JSON.parse(message.content ?? '{}'); } catch { /* fall through to default branch */ }
const actorName = resolveActorName(message, dm);
if (data.event === 'space_invite') {
return (
<div className="px-4 py-1">
<SpaceInviteCard payload={data as unknown as SpaceInviteSystemPayload} senderName={actorName} />
</div>
);
}
// Inline-text events.
let text = '';
let icon = '';
switch (data.event) {
case 'member_added':
icon = '→'; // →
text = `${actorName} added ${data.targetDisplayName} to the group`;
break;
case 'member_removed':
if (data.reason === 'leave') {
icon = '←'; // ←
text = `${data.targetDisplayName} left the group`;
} else {
icon = '←';
text = `${actorName} removed ${data.targetDisplayName} from the group`;
}
break;
case 'owner_changed':
icon = '♛'; // ♛
text = `${data.newOwnerDisplayName} is now the group owner`;
break;
case 'name_changed':
icon = '✎'; // ✎
// newName === null is a meaningful "cleared" state — distinct from a
// missing field — so we test for a non-empty string explicitly.
text = typeof data.newName === 'string' && data.newName.length > 0
? `${actorName} renamed the group to "${data.newName}"`
: `${actorName} cleared the group name`;
break;
case 'icon_changed':
icon = '\u{1F5BC}'; // 🖼
text = `${actorName} updated the group icon`;
break;
default:
text = message.content ?? '';
}
return (
<div className="flex items-center justify-center py-1 px-4 select-none">
<span className="text-xs text-txt-tertiary">
<span className="mr-1.5">{icon}</span>
{text}
</span>
</div>
);
}