Overhaul audio architecture for robust cross-browser reliability

This commit is contained in:
Jannis Braun
2026-02-19 22:13:48 +01:00
parent 8afd960a43
commit 95217f0343
7 changed files with 439 additions and 293 deletions
+121 -113
View File
@@ -1,7 +1,7 @@
import React, { useRef, useEffect, useState, useCallback } from 'react';
import { Avatar } from '../ui/Avatar';
import { useVoiceStore } from '../../stores/voiceStore';
import { getSharedAudioCtx } from '../../hooks/useLiveKit';
import { AudioManager } from '../../audio/AudioManager';
import type { ParticipantInfo } from '../../hooks/useLiveKit';
interface VoiceUserProps {
@@ -12,100 +12,132 @@ interface VoiceUserProps {
export function VoiceUser({ participant, large }: VoiceUserProps) {
const videoRef = useRef<HTMLVideoElement>(null);
const audioRef = useRef<HTMLAudioElement>(null);
const isDeafened = useVoiceStore((s) => s.isDeafened);
const outputVolume = useVoiceStore((s) => s.outputVolume);
const participantVolumes = useVoiceStore((s) => s.participantVolumes);
const [, forceUpdate] = useState(0);
const perUserVolume = participantVolumes.get(participant.userId) ?? 100;
const isLocal = participant.isLocal;
// Web Audio for volume boost (> 100%)
const gainNodeRef = useRef<GainNode | null>(null);
const sourceNodeRef = useRef<MediaStreamAudioSourceNode | null>(null);
// --- AUDIO PIPELINE: NATIVE FIRST ---
// Refs for the optional boost pipeline
const boostGainRef = useRef<GainNode | null>(null);
const boostSourceRef = useRef<MediaStreamAudioSourceNode | null>(null);
// 1. Basic Track Attachment (The Rock-Solid Foundation)
useEffect(() => {
const audioEl = audioRef.current;
if (isLocal || !audioEl || !participant.audioTrack) return;
// Direct attachment.
const stream = new MediaStream([participant.audioTrack]);
// Only update if changed to prevent interruptions
if ((audioEl.srcObject as MediaStream)?.id !== stream.id) {
audioEl.srcObject = stream;
// Aggressive play attempt for Chrome
const tryPlay = async () => {
try {
await audioEl.play();
} catch (err) {
console.warn("[Audio] Autoplay blocked, retrying...", err);
// If blocked, we rely on the global interaction listener to resume context,
// but we can also retry play() on the element itself on next click.
}
};
tryPlay();
}
}, [participant.audioTrack, isLocal]);
// 2. Volume Management (Hybrid)
useEffect(() => {
const audioEl = audioRef.current;
if (isLocal || !audioEl || !participant.audioTrack) return;
const globalScale = outputVolume / 100;
const userScale = perUserVolume / 100;
const finalVolume = globalScale * userScale;
if (isDeafened) {
audioEl.muted = true;
return;
}
// Logic:
// If we are boosting (>100%) AND context is running, use Web Audio.
// Otherwise, stick to the native element for maximum reliability.
const audioManager = AudioManager.getInstance();
const ctx = audioManager.getContext();
const isBoosting = finalVolume > 1.0;
const isContextReady = ctx && ctx.state === 'running';
if (isBoosting && isContextReady) {
// --- BOOST MODE (>100%) ---
// Setup pipeline if missing
if (!boostGainRef.current && ctx) {
const gain = ctx.createGain();
const source = ctx.createMediaStreamSource(new MediaStream([participant.audioTrack]));
source.connect(gain);
gain.connect(ctx.destination);
boostGainRef.current = gain;
boostSourceRef.current = source;
}
// Apply boosted gain
if (boostGainRef.current && ctx) {
boostGainRef.current.gain.setTargetAtTime(finalVolume, ctx.currentTime, 0.01);
}
// MUTE the element so we don't double audio
audioEl.muted = true;
} else {
// --- STANDARD MODE (0% - 100%) ---
// Clean up boost pipeline if it exists
if (boostSourceRef.current) {
boostSourceRef.current.disconnect();
boostSourceRef.current = null;
boostGainRef.current = null;
}
// Use the element
audioEl.muted = false;
audioEl.volume = Math.min(finalVolume, 1.0);
// Ensure it's playing (in case it was paused/blocked earlier)
if (audioEl.paused) {
audioEl.play().catch(() => {});
}
}
}, [outputVolume, perUserVolume, isDeafened, isLocal, participant.audioTrack]);
// --- VIDEO & UI ---
// Determine active video track
const liveScreen = participant.isScreenSharing && participant.screenTrack?.readyState === 'live' ? participant.screenTrack : null;
const liveCamera = participant.isCameraOn && participant.videoTrack?.readyState === 'live' ? participant.videoTrack : null;
const activeVideoTrack = liveScreen ?? liveCamera;
const hasVideo = activeVideoTrack !== null;
const isScreenShare = liveScreen !== null;
// 1. STANDARD AUDIO PLAYBACK (Reliability Layer)
// Force re-render when tracks end/mute
useEffect(() => {
const audioEl = audioRef.current;
if (isLocal || !audioEl || !participant.audioTrack) return;
const tracks = [participant.videoTrack, participant.screenTrack].filter((t): t is MediaStreamTrack => t !== null);
if (tracks.length === 0) return;
const onEnded = () => forceUpdate((n) => n + 1);
tracks.forEach((t) => t.addEventListener('ended', onEnded));
return () => tracks.forEach((t) => t.removeEventListener('ended', onEnded));
}, [participant.videoTrack, participant.screenTrack]);
const stream = new MediaStream([participant.audioTrack]);
if ((audioEl.srcObject as MediaStream)?.id !== stream.id) {
audioEl.srcObject = stream;
// Critical for Chrome: Explicitly call play()
audioEl.play().catch((err) => console.warn('[Audio] Auto-play blocked:', err));
}
}, [participant.audioTrack, isLocal]);
// 2. VOLUME & BOOST CONTROL
useEffect(() => {
const audioEl = audioRef.current;
if (isLocal || !audioEl || !participant.audioTrack) return;
// Calculate total requested volume (0.0 to 2.0+)
const combined = (perUserVolume / 100) * (outputVolume / 100);
if (isDeafened) {
audioEl.muted = true;
if (gainNodeRef.current) gainNodeRef.current.gain.value = 0;
return;
}
// Logic:
// 0% - 100%: Use standard <audio> volume. Disconnect Web Audio to prevent doubling.
// > 100%: Set <audio> to 100%, connect Web Audio for the EXTRA boost.
// Standard Path (Always Active unless >100% needs to take over completely, but doubling is risk.
// SAFE APPROACH: Use <audio> for everything up to 100%.
// If > 100%, keep <audio> at 100% and add Web Audio *parallel*? No, that causes phasing.
// CORRECT APPROACH:
// If <= 100%: Element Volume = combined. Web Audio = Disconnected.
// If > 100%: Element Volume = 0 (Muted). Web Audio = connected & combined.
const ctx = getSharedAudioCtx();
const useWebAudio = combined > 1.0 && ctx && ctx.state === 'running';
if (useWebAudio) {
// --- BOOST MODE (>100%) ---
// Mute standard element to prevent double audio
audioEl.muted = true;
// Setup/Connect Web Audio
if (!gainNodeRef.current) {
gainNodeRef.current = ctx.createGain();
gainNodeRef.current.connect(ctx.destination);
}
if (!sourceNodeRef.current) {
sourceNodeRef.current = ctx.createMediaStreamSource(new MediaStream([participant.audioTrack]));
sourceNodeRef.current.connect(gainNodeRef.current);
}
// Apply full gain (e.g., 1.5, 2.0)
gainNodeRef.current.gain.setTargetAtTime(combined, ctx.currentTime, 0.01);
} else {
// --- STANDARD MODE (0-100%) ---
// Cleanup Web Audio to prevent doubling/leaking
if (sourceNodeRef.current) {
sourceNodeRef.current.disconnect();
sourceNodeRef.current = null;
}
// Use standard element
audioEl.muted = false;
audioEl.volume = Math.min(combined, 1.0);
}
}, [isDeafened, outputVolume, perUserVolume, isLocal, participant.audioTrack]);
// Video Handling
// Attach Video
useEffect(() => {
const videoEl = videoRef.current;
if (!videoEl) return;
@@ -116,32 +148,15 @@ export function VoiceUser({ participant, large }: VoiceUserProps) {
}
}, [activeVideoTrack]);
// Cleanup Listeners
useEffect(() => {
const tracks = [participant.videoTrack, participant.screenTrack].filter((t): t is MediaStreamTrack => t !== null);
if (tracks.length === 0) return;
const onEnded = () => forceUpdate((n) => n + 1);
tracks.forEach((t) => t.addEventListener('ended', onEnded));
return () => tracks.forEach((t) => t.removeEventListener('ended', onEnded));
}, [participant.videoTrack, participant.screenTrack]);
// Interaction (Resume Context)
const handleInteraction = useCallback(() => {
const ctx = getSharedAudioCtx();
if (ctx && ctx.state === 'suspended') {
ctx.resume().catch(console.error);
}
}, []);
const setParticipantVolume = useVoiceStore((s) => s.setParticipantVolume);
// Context Menu
const [volumeMenu, setVolumeMenu] = useState<{ x: number; y: number } | null>(null);
const setParticipantVolume = useVoiceStore((s) => s.setParticipantVolume);
const handleContextMenu = useCallback((e: React.MouseEvent) => {
if (isLocal) return;
e.preventDefault();
handleInteraction();
setVolumeMenu({ x: e.clientX, y: e.clientY });
}, [isLocal, handleInteraction]);
}, [isLocal]);
useEffect(() => {
if (!volumeMenu) return;
@@ -152,7 +167,6 @@ export function VoiceUser({ participant, large }: VoiceUserProps) {
return (
<div
onClick={handleInteraction}
className={`relative bg-[#111214] rounded-xl overflow-hidden flex items-center justify-center group transition-all duration-200 ${
participant.isSpeaking
? 'ring-[3px] ring-discord-green shadow-[0_0_12px_rgba(35,165,90,0.25)]'
@@ -160,7 +174,11 @@ export function VoiceUser({ participant, large }: VoiceUserProps) {
} ${large ? 'h-full w-full' : 'h-full aspect-video'}`}
onContextMenu={handleContextMenu}
>
{/* Audio Element: Primary playback device */}
{/*
Native Audio Element
- AutoPlay is critical
- PlaysInline is critical for mobile
*/}
{!isLocal && <audio ref={audioRef} autoPlay playsInline />}
{hasVideo ? (
@@ -227,13 +245,7 @@ export function VoiceUser({ participant, large }: VoiceUserProps) {
User Volume
</div>
<div className="flex items-center gap-2">
<svg
width="16"
height="16"
viewBox="0 0 24 24"
fill="currentColor"
className="text-discord-text-muted flex-shrink-0"
>
<svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor" className="text-discord-text-muted flex-shrink-0">
<path d="M3 9v6h4l5 5V4L7 9H3z" />
</svg>
<input
@@ -241,14 +253,10 @@ export function VoiceUser({ participant, large }: VoiceUserProps) {
min="0"
max="200"
value={perUserVolume}
onChange={(e) =>
setParticipantVolume(participant.userId, parseInt(e.target.value))
}
onChange={(e) => setParticipantVolume(participant.userId, parseInt(e.target.value))}
className="flex-1 accent-discord-blurple h-1"
/>
<span className="text-xs text-discord-text-secondary min-w-[32px] text-right">
{perUserVolume}%
</span>
<span className="text-xs text-discord-text-secondary min-w-[32px] text-right">{perUserVolume}%</span>
</div>
</div>
)}