Overhaul audio architecture for robust cross-browser reliability

This commit is contained in:
Jannis Braun
2026-02-19 22:13:48 +01:00
parent 8afd960a43
commit 95217f0343
7 changed files with 439 additions and 293 deletions
+144
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export class AudioManager {
private static instance: AudioManager | null = null;
private ctx: AudioContext | null = null;
private inputGain: GainNode | null = null;
private inputSource: MediaStreamAudioSourceNode | null = null;
private inputDestination: MediaStreamAudioDestinationNode | null = null;
private silentGain: GainNode | null = null;
private analyser: AnalyserNode | null = null;
private currentInputDeviceId: string = 'default';
private currentStream: MediaStream | null = null;
private isInitialized = false;
private listeners: Set<() => void> = new Set();
private constructor() {}
static getInstance(): AudioManager {
if (!AudioManager.instance) {
AudioManager.instance = new AudioManager();
}
return AudioManager.instance;
}
private initContext() {
if (this.ctx) return;
const AudioContextClass = window.AudioContext || (window as any).webkitAudioContext;
this.ctx = new AudioContextClass();
this.inputGain = this.ctx.createGain();
this.inputDestination = this.ctx.createMediaStreamDestination();
this.analyser = this.ctx.createAnalyser();
this.analyser.fftSize = 256;
this.silentGain = this.ctx.createGain();
this.silentGain.gain.value = 0;
this.inputGain.connect(this.inputDestination);
this.inputGain.connect(this.analyser);
this.inputGain.connect(this.silentGain);
this.silentGain.connect(this.ctx.destination);
this.inputGain.gain.setValueAtTime(1, this.ctx.currentTime);
this.ctx.onstatechange = () => {
console.log(`[AudioManager] Context state: ${this.ctx?.state}`);
if (this.ctx?.state === 'running') {
this.notifyResumed();
}
};
this.isInitialized = true;
}
onResumed(cb: () => void) {
this.listeners.add(cb);
return () => this.listeners.delete(cb);
}
private notifyResumed() {
this.listeners.forEach(cb => cb());
}
async resumeContext() {
if (!this.ctx) this.initContext();
if (this.ctx && this.ctx.state === 'suspended') {
try {
await this.ctx.resume();
console.log('[AudioManager] AudioContext resumed.');
} catch (err) {
console.error('[AudioManager] Failed to resume context:', err);
}
}
}
async setInputDevice(deviceId: string) {
if (!this.isInitialized) this.initContext();
// Skip if already set and stream is active
if (this.currentInputDeviceId === deviceId && this.currentStream?.active) {
return this.currentStream;
}
try {
if (this.currentStream) {
this.currentStream.getTracks().forEach(t => t.stop());
}
const constraints = {
audio: {
deviceId: deviceId === 'default' ? undefined : { exact: deviceId },
echoCancellation: true,
noiseSuppression: true,
autoGainControl: true
}
};
this.currentStream = await navigator.mediaDevices.getUserMedia(constraints);
this.currentInputDeviceId = deviceId;
if (this.ctx && this.inputGain) {
if (this.inputSource) {
this.inputSource.disconnect();
}
this.inputSource = this.ctx.createMediaStreamSource(this.currentStream);
this.inputSource.connect(this.inputGain);
}
return this.currentStream;
} catch (err) {
console.error('[AudioManager] Failed to set input device:', err);
throw err;
}
}
setInputVolume(volume: number) {
if (!this.isInitialized) this.initContext();
if (this.inputGain && this.ctx) {
const gainValue = volume / 100;
this.inputGain.gain.setTargetAtTime(gainValue, this.ctx.currentTime, 0.1);
}
}
/**
* CRITICAL: Always returns a CLONE of the destination track.
* This prevents LiveKit's cleanup from killing the main singleton track
* when switching rooms.
*/
getFreshTrack(): MediaStreamTrack | null {
if (!this.isInitialized) this.initContext();
const track = this.inputDestination!.stream.getAudioTracks()[0];
if (!track) return null;
return track.clone();
}
getAnalyserNode(): AnalyserNode {
if (!this.isInitialized) this.initContext();
return this.analyser!;
}
getContext(): AudioContext | null {
return this.ctx;
}
}