feat: Optimize WebRTC pipeline for 60fps screen sharing
- Implemented 'Overdrive' logic to force high bitrates on Chrome - Fixed 'Auto' preset to default to stable 720p60 - Added persistent 'Triple-Kick' hammer to prevent bitrate throttling - Fixed sidebar connection status sync - Added comprehensive diagnostic logger
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@@ -42,6 +42,8 @@ class ConnectionManager {
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private voiceStates: Map<string, Set<string>> = new Map();
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// ws → userId (reverse lookup)
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private wsToUser: Map<WebSocket, string> = new Map();
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// dmChannelId → { callerId, startedAt } — active DM calls
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private activeCalls: Map<string, { callerId: string; startedAt: number }> = new Map();
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addConnection(userId: string, ws: WebSocket): void {
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if (!this.connections.has(userId)) {
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@@ -136,6 +138,21 @@ class ConnectionManager {
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return null;
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}
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// DM call management
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startCall(dmChannelId: string, callerId: string): boolean {
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if (this.activeCalls.has(dmChannelId)) return false; // Already in a call
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this.activeCalls.set(dmChannelId, { callerId, startedAt: Date.now() });
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return true;
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}
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endCall(dmChannelId: string): void {
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this.activeCalls.delete(dmChannelId);
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}
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getActiveCall(dmChannelId: string): { callerId: string; startedAt: number } | undefined {
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return this.activeCalls.get(dmChannelId);
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}
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// Send to a specific user (all their connections)
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sendToUser(userId: string, event: ServerEvent): void {
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const connections = this.getUserConnections(userId);
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