fix: WebSocket heartbeat to prevent idle drops + debounce reconnect sound

30s ping/pong keepalive prevents proxy/NAT from killing idle connections.
Reconnect sound now only plays if downtime exceeds 3s, suppressing phantom
audio from brief network blips.
This commit is contained in:
Jannis Braun
2026-02-23 19:45:32 +01:00
parent edcdf8b207
commit 77c5bda1fd
4 changed files with 38 additions and 3 deletions
+21
View File
@@ -9,6 +9,7 @@ import type { ServerEvent, ClientEvent } from '@opencord/shared';
let globalWs: WebSocket | null = null;
let reconnectAttempts = 0;
let reconnectTimer: ReturnType<typeof setTimeout> | undefined;
let heartbeatInterval: ReturnType<typeof setInterval> | undefined;
let currentToken: string | null = null;
let isInitialized = false;
@@ -280,6 +281,10 @@ function handleEvent(event: ServerEvent): void {
break;
}
case 'pong':
// Heartbeat response — no action needed
break;
case 'error':
console.error('WebSocket error:', event.message);
break;
@@ -300,6 +305,14 @@ function connect(): void {
ws.onopen = () => {
reconnectAttempts = 0;
ws.send(JSON.stringify({ type: 'auth', token: currentToken }));
// Start heartbeat to keep connection alive through proxies/NATs
if (heartbeatInterval) clearInterval(heartbeatInterval);
heartbeatInterval = setInterval(() => {
if (ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify({ type: 'ping' }));
}
}, 30_000);
};
ws.onmessage = (e) => {
@@ -313,6 +326,10 @@ function connect(): void {
ws.onclose = () => {
globalWs = null;
if (heartbeatInterval) {
clearInterval(heartbeatInterval);
heartbeatInterval = undefined;
}
if (currentToken) {
const delay = Math.min(1000 * Math.pow(2, reconnectAttempts), 30000);
reconnectAttempts++;
@@ -332,6 +349,10 @@ function disconnect(): void {
clearTimeout(reconnectTimer);
reconnectTimer = undefined;
}
if (heartbeatInterval) {
clearInterval(heartbeatInterval);
heartbeatInterval = undefined;
}
if (globalWs) {
globalWs.close();
globalWs = null;