feat: increase perceived audio loudness — +3dB master boost, configurable SFX volume
Three changes to bring output volume closer to native apps: - Insert masterBoost GainNode (+3dB) before the compressor/limiter - Raise default system sound volume from 0.5 to 0.8 - Add configurable Sound Effects Volume slider (0–200%) in Voice settings
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@@ -4,6 +4,11 @@ import { useChatStore } from '../../stores/chatStore';
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import { useAuthStore } from '../../stores/authStore';
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import { AudioManager } from '../../audio/AudioManager';
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/** Compute the effective sound effect gain: base volume (0.8) scaled by the user's SFX slider (0–200). */
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function getSfxVolume(): number {
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return 0.8 * (useVoiceStore.getState().soundEffectVolume / 100);
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}
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export function SoundController() {
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const audioManager = AudioManager.getInstance();
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const currentUser = useAuthStore((s) => s.user);
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@@ -31,37 +36,39 @@ export function SoundController() {
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const unsubscribeVoice = useVoiceStore.subscribe((state) => {
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if (isInitialMount.current) return;
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const sfxOpts = { volume: getSfxVolume() };
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// Mute/Unmute
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if (state.isMuted !== prevIsMuted.current) {
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audioManager.playSound(state.isMuted ? 'mute' : 'unmute');
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audioManager.playSound(state.isMuted ? 'mute' : 'unmute', sfxOpts);
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prevIsMuted.current = state.isMuted;
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}
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// Deafen/Undeafen
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if (state.isDeafened !== prevIsDeafened.current) {
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audioManager.playSound(state.isDeafened ? 'deafen' : 'undeafen');
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audioManager.playSound(state.isDeafened ? 'deafen' : 'undeafen', sfxOpts);
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prevIsDeafened.current = state.isDeafened;
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}
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// Camera Toggle
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if (state.isCameraOn !== prevIsCameraOn.current) {
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audioManager.playSound(state.isCameraOn ? 'camera_on' : 'camera_off');
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audioManager.playSound(state.isCameraOn ? 'camera_on' : 'camera_off', sfxOpts);
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prevIsCameraOn.current = state.isCameraOn;
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}
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// Screen Share Toggle (Self)
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if (state.isScreenSharing !== prevIsScreenSharing.current) {
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audioManager.playSound(state.isScreenSharing ? 'stream_started' : 'stream_ended');
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audioManager.playSound(state.isScreenSharing ? 'stream_started' : 'stream_ended', sfxOpts);
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prevIsScreenSharing.current = state.isScreenSharing;
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}
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// Disconnect (Self)
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if (prevIsConnected.current && !state.isLiveKitConnected) {
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audioManager.playSound('disconnect');
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audioManager.playSound('disconnect', sfxOpts);
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}
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// Connect (Self)
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if (!prevIsConnected.current && state.isLiveKitConnected) {
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audioManager.playSound('user_join');
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audioManager.playSound('user_join', sfxOpts);
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}
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prevIsConnected.current = state.isLiveKitConnected;
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@@ -73,28 +80,28 @@ export function SoundController() {
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// Someone joined voice (Others only)
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state.participants.forEach(p => {
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if (!prevParticipantIds.current.has(p.userId) && p.userId !== currentUser?.id) {
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audioManager.playSound('user_join');
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audioManager.playSound('user_join', sfxOpts);
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}
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});
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// Someone left voice (Others only)
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prevParticipantIds.current.forEach(userId => {
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if (!currentParticipantIds.has(userId) && userId !== currentUser?.id) {
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audioManager.playSound('user_leave');
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audioManager.playSound('user_leave', sfxOpts);
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}
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});
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// Someone started screen sharing (Others only)
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state.participants.forEach(p => {
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if (p.isScreenSharing && !prevScreenShareUserIds.current.has(p.userId) && p.userId !== currentUser?.id) {
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audioManager.playSound('stream_user_joined');
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audioManager.playSound('stream_user_joined', sfxOpts);
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}
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});
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// Someone stopped screen sharing (Others only)
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prevScreenShareUserIds.current.forEach(userId => {
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if (!currentScreenShareUserIds.has(userId) && userId !== currentUser?.id) {
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audioManager.playSound('stream_user_left');
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audioManager.playSound('stream_user_left', sfxOpts);
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}
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});
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}
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@@ -104,7 +111,7 @@ export function SoundController() {
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// Incoming Call (Ringing)
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if (state.incomingCall && !incomingCallLoop.current) {
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audioManager.playSound('call_ringing', { loop: true }).then(source => {
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audioManager.playSound('call_ringing', { loop: true, volume: getSfxVolume() }).then(source => {
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incomingCallLoop.current = source;
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});
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} else if (!state.incomingCall && incomingCallLoop.current) {
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@@ -114,7 +121,7 @@ export function SoundController() {
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// Outgoing Call (Calling)
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if (state.outgoingCall && !outgoingCallLoop.current) {
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audioManager.playSound('call_calling', { loop: true }).then(source => {
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audioManager.playSound('call_calling', { loop: true, volume: getSfxVolume() }).then(source => {
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outgoingCallLoop.current = source;
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});
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} else if (!state.outgoingCall && outgoingCallLoop.current) {
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@@ -132,7 +139,7 @@ export function SoundController() {
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const newEvents = state.realtimeMessageEvents.slice(prevState.realtimeMessageEvents.length);
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for (const { message } of newEvents) {
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if (message.userId !== currentUser?.id) {
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audioManager.playSound('message');
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audioManager.playSound('message', { volume: getSfxVolume() });
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break; // one sound per batch
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}
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}
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