fix(mobile): voice join flow — correct screen key + remove desktop PiP from mobile branch
Two compounding root causes produced a "PiP-style grey view" briefly visible after Join Voice on mobile: 1. MobileSpacesScreen.handleVoiceJoin pushed 'voice' onto the mobile stack. MobileShell.screenMap only has 'voice-full' — the renderer returned null for 'voice' while the root screen sat under `visibility: hidden` (stack length > 0). Corrected to 'voice-full' with an explanatory comment. 2. AppLayout mounted the desktop <PictureInPicture /> in the mobile branch too. Its visibility check `(isInServerVoice || isInDmCall) && !voiceFullscreen` is true the moment currentVoiceChannelId is set, so the desktop PiP rendered as the only visible UI on top of the hidden mobile shell. Removed from the mobile branch; kept on desktop. Added a comment to prevent regression. Mobile owns its voice overlay chrome exclusively via MobileVoiceMiniBar + MobileVoiceFullScreen. Spec: docs/systems/mobile-ui.md gains a "Voice Join Flow (Mobile)" subsection and a leading paragraph in "Voice Overlay" stating that PiP is desktop-only.
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@@ -406,7 +406,13 @@ export function AppLayout() {
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<UserProfileModal />
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<IncomingCallModal />
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<ImagePreview />
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<PictureInPicture />
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{/* PictureInPicture is desktop-only. Mobile has its own purpose-built
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voice chrome (MobileVoiceMiniBar + MobileVoiceFullScreen) mounted
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inside MobileShell. Mounting PiP here too caused a "PiP-style grey
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view" to appear on top of the mobile shell whenever a voice call
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was connected but the voice-full screen was not on the stack
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(e.g. immediately after Join, or after popping voice-full back to
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the root). */}
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<SoundController />
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<GlobalAudioRenderer />
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<NotificationController />
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