fix: repair invite links, social features, messaging + Discord UI overhaul
Phase 1 - Feature Repair: - Fix member kick/leave: add missing db.delete() call in servers.ts - Stabilize invite codes: return existing code instead of regenerating - Fix user search: use LIKE instead of exact match in social.ts - Wire DM button on FriendsPage to create/navigate to DM channels - Add cancel outgoing friend request (DELETE endpoint + frontend) - Add accept/decline friend request actions with WS real-time events - Fix replyToId persistence in message creation - Hydrate reactions and replyTo in message queries - Add joinByCode to API client and serverStore - Add friend_request_received/accepted WebSocket events Phase 2 - Discord UI Overhaul: - Remove stray borders between layout columns - Replace shadow-sm with shadow-header on content headers - Replace all bg-gray-*/text-gray-* with Discord color tokens - Ensure flat color contrast (#1E1F22, #2B2D31, #313338) Testing: - Set up vitest + @testing-library/react + jsdom - Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing) - Fix vite resolve.extensions to prefer .tsx over stale .js files
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@@ -3,6 +3,7 @@ import { useAuthStore } from '../stores/authStore';
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import { useServerStore } from '../stores/serverStore';
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import { useChatStore } from '../stores/chatStore';
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import { useVoiceStore } from '../stores/voiceStore';
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import { useSocialStore } from '../stores/socialStore';
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import type { ServerEvent, ClientEvent } from '@opencord/shared';
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let globalWs: WebSocket | null = null;
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@@ -14,13 +15,13 @@ let isInitialized = false;
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function handleEvent(event: ServerEvent): void {
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const { setUser } = useAuthStore.getState();
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const { populateFromReady, loadServerDetail, currentServerId, updateMemberPresence, addMember, removeMember } = useServerStore.getState();
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const { addMessage, updateMessage, removeMessage, setTyping } = useChatStore.getState();
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const { addMessage, updateMessage, removeMessage, setTyping, onReactionAdded, onReactionRemoved } = useChatStore.getState();
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const { addVoiceUser, removeVoiceUser } = useVoiceStore.getState();
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switch (event.type) {
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case 'ready':
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setUser(event.user);
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populateFromReady(event.servers);
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populateFromReady(event.servers, event.folders, event.dmChannels);
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if (currentServerId) {
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loadServerDetail(currentServerId);
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}
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@@ -63,8 +64,29 @@ function handleEvent(event: ServerEvent): void {
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break;
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case 'dm_message_created':
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addMessage(event.message.dmChannelId, event.message as any);
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break;
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case 'reaction_added':
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onReactionAdded(event.messageId, event.reaction);
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break;
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case 'reaction_removed':
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onReactionRemoved(event.messageId, event.userId, event.emoji);
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break;
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case 'friend_request_received': {
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const { addIncomingRequest } = useSocialStore.getState();
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addIncomingRequest(event.request);
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break;
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}
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case 'friend_request_accepted': {
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const { addFriendFromAccepted } = useSocialStore.getState();
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addFriendFromAccepted(event.friend, event.requestId);
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break;
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}
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case 'error':
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console.error('WebSocket error:', event.message);
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break;
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