fix: eliminate voice ducking caused by rogue LiveKit audio elements
Add MutationObserver to neutralize LiveKit's re-attached <audio> elements, mark our keep-alive elements with data-opencord, detach tracks on unsubscribe, remove dangerous blanket .play(), and soften compressor to transparent limiter.
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@@ -1,101 +1,88 @@
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import { useRef, useEffect } from 'react';
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import { AudioManager } from '../audio/AudioManager';
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/**
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* Shared hybrid audio pipeline hook.
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* Hybrid audio pipeline for a single remote audio track.
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*
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* Manages an <audio> element ref with two modes:
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* - Standard mode (volume <= 1.0): uses native HTMLAudioElement volume
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* - Boost mode (volume > 1.0): routes through Web Audio GainNode for amplification
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* Architecture:
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* 1. A MUTED <audio> element keeps Chrome's WebRTC audio pipeline alive
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* for the track. Chrome requires an HTML media element consuming a
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* WebRTC MediaStreamTrack or it stops processing it. The element is
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* always muted (volume=0, muted=true) — it never produces audible output.
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*
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* The caller must render: <audio ref={audioRef} autoPlay playsInline />
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* 2. A Web Audio pipeline handles ALL actual audio output:
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* MediaStreamTrack -> MediaStream -> MediaStreamAudioSourceNode -> GainNode -> ctx.destination
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*
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* This gives us:
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* - Chrome compatibility (muted <audio> keep-alive)
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* - No ducking (all elements are muted, only Web Audio produces sound)
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* - Clean mixing (single ctx.destination for all tracks)
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* - Full volume range (0.0 – 4.0+) via GainNode
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* - Smooth transitions via setTargetAtTime (no clicks/pops)
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*/
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export function useAudioTrackPlayer(opts) {
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const audioRef = useRef(null);
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const boostGainRef = useRef(null);
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const boostSourceRef = useRef(null);
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const { track, volume, muted } = opts;
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// Effect 1: Track attachment
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const audioRef = useRef(null);
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const sourceRef = useRef(null);
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const gainRef = useRef(null);
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// Keep current volume/muted in refs so Effect 1 can read them
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// for the initial ramp without depending on them
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const volumeRef = useRef(volume);
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const mutedRef = useRef(muted);
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volumeRef.current = volume;
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mutedRef.current = muted;
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// Effect 1: Track attachment (keep-alive) + Web Audio pipeline build
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useEffect(() => {
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const audioEl = audioRef.current;
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if (!audioEl || !track) {
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// Tear down previous Web Audio graph
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if (sourceRef.current) {
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sourceRef.current.disconnect();
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sourceRef.current = null;
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}
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if (gainRef.current) {
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gainRef.current.disconnect();
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gainRef.current = null;
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}
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if (!track) {
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if (audioEl)
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audioEl.srcObject = null;
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return;
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}
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// --- Keep-alive: attach track to <audio> element (always muted) ---
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// Chrome needs an HTML element consuming the WebRTC track or it
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// stops the audio pipeline for that track entirely.
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if (audioEl) {
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audioEl.srcObject = new MediaStream([track]);
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audioEl.muted = true;
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audioEl.volume = 0;
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audioEl.play().catch(() => { });
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}
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// --- Web Audio pipeline for actual output ---
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const ctx = AudioManager.getInstance().ensureContext();
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const stream = new MediaStream([track]);
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// Only update if the stream actually changed to prevent interruptions
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if (audioEl.srcObject?.id !== stream.id) {
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audioEl.srcObject = stream;
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const tryPlay = async () => {
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try {
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await audioEl.play();
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}
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catch (err) {
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console.warn('[Audio] Autoplay blocked, retrying...', err);
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}
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};
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tryPlay();
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}
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}, [track]);
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// Effect 2: Volume management (hybrid native/Web Audio)
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useEffect(() => {
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const audioEl = audioRef.current;
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if (!audioEl || !track)
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return;
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if (muted) {
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audioEl.muted = true;
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return;
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}
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const audioManager = AudioManager.getInstance();
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const ctx = audioManager.getContext();
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const isBoosting = volume > 1.0;
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const isContextReady = ctx && ctx.state === 'running';
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if (isBoosting && isContextReady) {
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// --- BOOST MODE (>100%) ---
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// Setup pipeline if missing
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if (!boostGainRef.current && ctx) {
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const gain = ctx.createGain();
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const source = ctx.createMediaStreamSource(new MediaStream([track]));
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source.connect(gain);
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gain.connect(ctx.destination);
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boostGainRef.current = gain;
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boostSourceRef.current = source;
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}
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// Apply boosted gain
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if (boostGainRef.current && ctx) {
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boostGainRef.current.gain.setTargetAtTime(volume, ctx.currentTime, 0.01);
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}
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// MUTE the element so we don't double audio
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audioEl.muted = true;
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}
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else {
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// --- STANDARD MODE (0% - 100%) ---
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// Clean up boost pipeline if it exists
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if (boostGainRef.current) {
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boostGainRef.current.disconnect();
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boostGainRef.current = null;
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}
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if (boostSourceRef.current) {
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boostSourceRef.current.disconnect();
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boostSourceRef.current = null;
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}
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audioEl.muted = false;
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audioEl.volume = Math.min(volume, 1.0);
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// Ensure it's playing (in case it was paused/blocked earlier)
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if (audioEl.paused) {
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audioEl.play().catch(() => { });
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}
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}
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const source = ctx.createMediaStreamSource(stream);
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const gain = ctx.createGain();
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// Start gain at 0 to prevent pop, then ramp to target
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gain.gain.setValueAtTime(0, ctx.currentTime);
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const targetGain = mutedRef.current ? 0 : volumeRef.current;
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gain.gain.setTargetAtTime(targetGain, ctx.currentTime, 0.015);
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source.connect(gain);
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gain.connect(AudioManager.getInstance().getMasterOutput());
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sourceRef.current = source;
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gainRef.current = gain;
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return () => {
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if (boostGainRef.current) {
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boostGainRef.current.disconnect();
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boostGainRef.current = null;
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}
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if (boostSourceRef.current) {
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boostSourceRef.current.disconnect();
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boostSourceRef.current = null;
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}
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source.disconnect();
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gain.disconnect();
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sourceRef.current = null;
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gainRef.current = null;
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};
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}, [volume, muted, track]);
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}, [track]);
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// Effect 2: Update gain when volume or muted changes (no graph rebuild)
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useEffect(() => {
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if (!gainRef.current)
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return;
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const ctx = AudioManager.getInstance().ensureContext();
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const targetGain = muted ? 0 : volume;
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gainRef.current.gain.setTargetAtTime(targetGain, ctx.currentTime, 0.015);
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}, [volume, muted]);
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return audioRef;
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}
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