fix: resolve LiveKit voice/video stability issues
- Guard Disconnected/ConnectionStateChanged event handlers against stale rooms: old room events no longer nuke the new room's state (root cause of buttons failing, mute getting stuck, DUPLICATE_IDENTITY cascades) - Reset media state (isMuted/isCameraOn/isScreenSharing) on connect to prevent desync after reconnects - Add voiceStates to WS ready payload so users see who's in voice on page load - Wire VoiceControls buttons to check getActiveRoom() before SDK calls - Guard ChannelSidebar against re-joining the same voice channel - Switch LIVEKIT_URL to wss://nova.ddns.net/livekit for HTTPS secure context (required for getUserMedia in Safari)
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@@ -13,6 +13,14 @@ import {
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import { api } from '../api/client';
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import { useVoiceStore } from '../stores/voiceStore';
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// Module-level reference so other components (e.g. VoiceControls)
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// can call LiveKit SDK methods directly without prop drilling.
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let _activeRoom: Room | null = null;
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export function getActiveRoom(): Room | null {
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return _activeRoom;
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}
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export interface ParticipantInfo {
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identity: string;
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userId: string;
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@@ -35,12 +43,17 @@ function parseIdentity(identity: string): { userId: string; username: string } {
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};
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}
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// Connection lock to prevent concurrent connect() calls from racing
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let _connectGeneration = 0;
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export function useLiveKit() {
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const [room, setRoom] = useState<Room | null>(null);
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const [participants, setParticipants] = useState<ParticipantInfo[]>([]);
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const [isConnected, setIsConnected] = useState(false);
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const [isConnecting, setIsConnecting] = useState(false);
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const [connectionError, setConnectionError] = useState<string | null>(null);
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const roomRef = useRef<Room | null>(null);
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const connectedChannelRef = useRef<string | null>(null);
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const isMuted = useVoiceStore((s) => s.isMuted);
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const isCameraOn = useVoiceStore((s) => s.isCameraOn);
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const isScreenSharing = useVoiceStore((s) => s.isScreenSharing);
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@@ -91,55 +104,142 @@ export function useLiveKit() {
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}, []);
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const connect = useCallback(async (channelId: string) => {
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// Don't reconnect if already connected to this channel
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if (connectedChannelRef.current === channelId && roomRef.current) {
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console.log('[LiveKit] Already connected to channel:', channelId);
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return;
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}
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// Bump generation — any in-flight connect with an older generation
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// will bail out after its async gaps.
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const gen = ++_connectGeneration;
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console.log('[LiveKit] connect() gen=%d channel=%s', gen, channelId);
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// Tear down any existing room synchronously
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if (roomRef.current) {
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await roomRef.current.disconnect();
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try { roomRef.current.disconnect(); } catch {}
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roomRef.current = null;
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_activeRoom = null;
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connectedChannelRef.current = null;
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}
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setIsConnecting(true);
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setConnectionError(null);
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useVoiceStore.getState().setConnectionError(null);
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useVoiceStore.getState().setIsLiveKitConnected(false);
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try {
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console.log('[LiveKit] Fetching token for channel:', channelId);
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const { token, url } = await api.livekit.token(channelId);
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// Abort if a newer connect() was called while we were fetching the token
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if (gen !== _connectGeneration) {
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console.log('[LiveKit] gen=%d aborted (superseded by gen=%d)', gen, _connectGeneration);
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return;
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}
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console.log('[LiveKit] Got token, connecting to:', url);
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const newRoom = new Room({
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adaptiveStream: true,
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dynacast: true,
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});
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newRoom.on(RoomEvent.ParticipantConnected, updateParticipants);
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newRoom.on(RoomEvent.ParticipantDisconnected, updateParticipants);
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newRoom.on(RoomEvent.TrackSubscribed, updateParticipants);
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newRoom.on(RoomEvent.TrackUnsubscribed, updateParticipants);
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newRoom.on(RoomEvent.TrackMuted, updateParticipants);
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newRoom.on(RoomEvent.TrackUnmuted, updateParticipants);
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newRoom.on(RoomEvent.ActiveSpeakersChanged, updateParticipants);
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// Guard all event handlers: only update state if this room is still current.
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// Without this, stale events from old rooms corrupt the new room's state.
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const guardedUpdate = () => {
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if (roomRef.current === newRoom) updateParticipants();
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};
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newRoom.on(RoomEvent.ParticipantConnected, guardedUpdate);
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newRoom.on(RoomEvent.ParticipantDisconnected, guardedUpdate);
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newRoom.on(RoomEvent.TrackSubscribed, guardedUpdate);
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newRoom.on(RoomEvent.TrackUnsubscribed, guardedUpdate);
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newRoom.on(RoomEvent.TrackMuted, guardedUpdate);
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newRoom.on(RoomEvent.TrackUnmuted, guardedUpdate);
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newRoom.on(RoomEvent.ActiveSpeakersChanged, guardedUpdate);
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newRoom.on(RoomEvent.ConnectionStateChanged, (state) => {
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setIsConnected(state === ConnectionState.Connected);
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console.log('[LiveKit] ConnectionStateChanged:', state, 'isCurrentRoom:', roomRef.current === newRoom);
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// Only update state if this room is still the active one
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if (roomRef.current === newRoom) {
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setIsConnected(state === ConnectionState.Connected);
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}
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});
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newRoom.on(RoomEvent.Disconnected, () => {
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console.log('[LiveKit] Disconnected event fired, isCurrentRoom:', roomRef.current === newRoom);
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// CRITICAL: Only clear state if this room is still the active one.
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// If a newer connect() has already replaced us, don't nuke its state.
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if (roomRef.current !== newRoom) {
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console.log('[LiveKit] Ignoring stale Disconnected event from old room');
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return;
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}
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roomRef.current = null;
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_activeRoom = null;
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connectedChannelRef.current = null;
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setIsConnected(false);
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setRoom(null);
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setParticipants([]);
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useVoiceStore.getState().setIsLiveKitConnected(false);
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useVoiceStore.getState().setConnectionError('Disconnected from voice');
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});
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await newRoom.connect(url, token);
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await newRoom.localParticipant.enableCameraAndMicrophone();
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// Abort if a newer connect() was called while we were connecting
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if (gen !== _connectGeneration) {
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console.log('[LiveKit] gen=%d aborted after connect (superseded)', gen);
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newRoom.disconnect();
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return;
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}
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console.log('[LiveKit] Connected successfully! gen=%d', gen);
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roomRef.current = newRoom;
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_activeRoom = newRoom;
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connectedChannelRef.current = channelId;
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setRoom(newRoom);
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setIsConnected(true);
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useVoiceStore.getState().setIsLiveKitConnected(true);
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useVoiceStore.getState().setConnectionError(null);
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updateParticipants();
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// Enable mic only (not camera) by default.
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// Reset media state in store to match SDK state — prevents desync after reconnects.
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useVoiceStore.setState({ isMuted: false, isCameraOn: false, isScreenSharing: false });
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try {
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await newRoom.localParticipant.setMicrophoneEnabled(true);
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console.log('[LiveKit] Microphone enabled');
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updateParticipants();
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} catch (mediaErr) {
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console.warn('[LiveKit] Could not enable microphone:', mediaErr);
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// Mic failed to enable — mark as muted in store
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useVoiceStore.setState({ isMuted: true });
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}
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} catch (err) {
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console.error('Failed to connect to LiveKit:', err);
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// Only set error if this is still the active generation
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if (gen === _connectGeneration) {
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const message = err instanceof Error ? err.message : 'Failed to connect to voice';
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console.error('[LiveKit] Connection failed:', err);
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connectedChannelRef.current = null;
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setConnectionError(message);
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useVoiceStore.getState().setConnectionError(message);
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}
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} finally {
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setIsConnecting(false);
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if (gen === _connectGeneration) {
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setIsConnecting(false);
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}
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}
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}, [updateParticipants]);
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const disconnect = useCallback(async () => {
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// Bump generation so any in-flight connect aborts
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_connectGeneration++;
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if (roomRef.current) {
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await roomRef.current.disconnect();
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roomRef.current = null;
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_activeRoom = null;
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connectedChannelRef.current = null;
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setRoom(null);
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setIsConnected(false);
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setParticipants([]);
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useVoiceStore.getState().setIsLiveKitConnected(false);
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}
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}, []);
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@@ -166,8 +266,12 @@ export function useLiveKit() {
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useEffect(() => {
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return () => {
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_connectGeneration++;
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if (roomRef.current) {
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roomRef.current.disconnect();
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roomRef.current = null;
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_activeRoom = null;
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connectedChannelRef.current = null;
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}
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};
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}, []);
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@@ -177,6 +281,7 @@ export function useLiveKit() {
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participants,
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isConnected,
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isConnecting,
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connectionError,
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connect,
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disconnect,
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toggleMic,
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