Fix room switching and audio consistency issues
This commit is contained in:
@@ -89,6 +89,8 @@ export function useLiveKit() {
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const [participants, setParticipants] = useState<ParticipantInfo[]>([]);
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const [isConnected, setIsConnected] = useState(false);
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const [isConnecting, setIsConnecting] = useState(false);
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const [connectionState, setConnectionState] = useState<ConnectionState>(ConnectionState.Disconnected);
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const [connectedChannelId, setConnectedChannelId] = useState<string | null>(null);
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const [connectionError, setConnectionError] = useState<string | null>(null);
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const roomRef = useRef<Room | null>(null);
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const connectedChannelRef = useRef<string | null>(null);
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@@ -212,14 +214,38 @@ export function useLiveKit() {
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return () => {
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unsubscribe();
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};
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}, [isMuted, isDeafened, inputDeviceId, inputVolume, isConnected, room]);
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}, [isMuted, isDeafened, inputDeviceId, inputVolume, isConnected]);
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const connect = useCallback(async (channelId: string) => {
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if (connectedChannelRef.current === channelId && roomRef.current) return;
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if (connectedChannelRef.current === channelId && roomRef.current?.state === ConnectionState.Connected) return;
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const gen = ++_connectGeneration;
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if (roomRef.current) { try { roomRef.current.disconnect(); } catch { } roomRef.current = null; }
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// 1. Reset state immediately to reflect "Loading/Switching" in UI
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setRoom(null);
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setParticipants([]);
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setIsConnected(false);
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setIsConnecting(true);
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setConnectionState(ConnectionState.Connecting);
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setConnectionError(null);
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setConnectedChannelId(null); // Clear this so AppLayout knows we are transitioning
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useVoiceStore.getState().setIsLiveKitConnected(false);
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// 2. Strictly disconnect previous room (Local Ref OR Global Ref)
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// This handles cases where AppLayout might have remounted, losing roomRef but leaving _activeRoom alive.
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const roomToDisconnect = roomRef.current || _activeRoom;
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if (roomToDisconnect) {
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try {
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console.log('[LiveKit] Disconnecting previous room:', roomToDisconnect.name);
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await roomToDisconnect.disconnect();
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} catch (err) {
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console.warn('Error disconnecting from previous room:', err);
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}
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roomRef.current = null;
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_activeRoom = null;
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}
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try {
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const { token, url } = await api.livekit.token(channelId);
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if (gen !== _connectGeneration) return;
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@@ -227,6 +253,7 @@ export function useLiveKit() {
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roomRef.current = newRoom;
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const guardedUpdate = () => { if (roomRef.current === newRoom) updateParticipants(); };
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// ... existing event listeners ...
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newRoom.on(RoomEvent.ParticipantConnected, (participant) => {
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guardedUpdate();
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if (useVoiceStore.getState().isDeafened) {
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@@ -249,20 +276,35 @@ export function useLiveKit() {
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newRoom.on(RoomEvent.DataReceived, handleDataReceived);
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newRoom.on(RoomEvent.ConnectionStateChanged, (state) => {
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if (roomRef.current === newRoom) {
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setConnectionState(state);
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const connected = state === ConnectionState.Connected;
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const connecting = state === ConnectionState.Connecting || state === ConnectionState.Reconnecting;
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setIsConnected(connected);
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setIsConnecting(connecting);
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useVoiceStore.getState().setIsLiveKitConnected(connected);
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if (connected) {
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updateParticipants();
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}
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}
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});
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newRoom.on(RoomEvent.Disconnected, () => {
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if (roomRef.current !== newRoom) return;
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setConnectionState(ConnectionState.Disconnected);
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setConnectedChannelId(null);
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roomRef.current = null; _activeRoom = null; setIsConnected(false); setRoom(null); setParticipants([]);
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useVoiceStore.getState().setIsLiveKitConnected(false);
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});
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await newRoom.connect(url, token);
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if (gen !== _connectGeneration) { newRoom.disconnect(); return; }
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_activeRoom = newRoom; connectedChannelRef.current = channelId; setRoom(newRoom); setIsConnected(true);
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_activeRoom = newRoom;
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connectedChannelRef.current = channelId;
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setConnectedChannelId(channelId);
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setRoom(newRoom);
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setIsConnected(true);
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useVoiceStore.getState().setIsLiveKitConnected(true);
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updateParticipants();
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@@ -271,8 +313,6 @@ export function useLiveKit() {
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const { isMuted: wasMuted, isDeafened: wasDeafened } = useVoiceStore.getState();
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useVoiceStore.setState({ isCameraOn: false, isScreenSharing: false });
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// Mic handling is now done by useEffect
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if (wasDeafened) {
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newRoom.remoteParticipants.forEach((p) => p.setVolume(0));
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}
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@@ -284,8 +324,30 @@ export function useLiveKit() {
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const connectDm = useCallback(async (dmChannelId: string) => {
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const gen = ++_connectGeneration;
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if (roomRef.current) { try { roomRef.current.disconnect(); } catch { } roomRef.current = null; }
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// 1. Reset state immediately
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setRoom(null);
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setParticipants([]);
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setIsConnected(false);
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setIsConnecting(true);
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setConnectionState(ConnectionState.Connecting);
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setConnectionError(null);
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setConnectedChannelId(null);
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// 2. Strictly disconnect previous room (Local Ref OR Global Ref)
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const roomToDisconnect = roomRef.current || _activeRoom;
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if (roomToDisconnect) {
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try {
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console.log('[LiveKit] Disconnecting previous room (DM):', roomToDisconnect.name);
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await roomToDisconnect.disconnect();
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} catch (err) {
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console.warn('Error disconnecting from previous room:', err);
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}
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roomRef.current = null;
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_activeRoom = null;
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}
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try {
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const { token, url } = await api.livekit.dmToken(dmChannelId);
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if (gen !== _connectGeneration) return;
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@@ -303,21 +365,33 @@ export function useLiveKit() {
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newRoom.on(RoomEvent.ActiveSpeakersChanged, guardedUpdate);
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newRoom.on(RoomEvent.ConnectionStateChanged, (state) => {
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if (roomRef.current === newRoom) {
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setConnectionState(state);
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const connected = state === ConnectionState.Connected;
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const connecting = state === ConnectionState.Connecting || state === ConnectionState.Reconnecting;
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setIsConnected(connected);
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setIsConnecting(connecting);
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useVoiceStore.getState().setIsLiveKitConnected(connected);
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if (connected) {
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updateParticipants();
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}
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}
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});
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await newRoom.connect(url, token);
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if (gen !== _connectGeneration) { newRoom.disconnect(); return; }
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_activeRoom = newRoom; connectedChannelRef.current = `dm-${dmChannelId}`; setRoom(newRoom); setIsConnected(true);
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const fullId = `dm-${dmChannelId}`;
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_activeRoom = newRoom;
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connectedChannelRef.current = fullId;
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setConnectedChannelId(fullId);
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setRoom(newRoom);
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setIsConnected(true);
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useVoiceStore.getState().setIsLiveKitConnected(true);
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updateParticipants();
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const { isMuted: wasMuted, isDeafened: wasDeafened } = useVoiceStore.getState();
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useVoiceStore.setState({ isCameraOn: false, isScreenSharing: false });
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// Mic handling is now done by useEffect
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if (wasDeafened) {
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newRoom.remoteParticipants.forEach((p) => p.setVolume(0));
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}
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@@ -328,12 +402,22 @@ export function useLiveKit() {
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const disconnect = useCallback(async () => {
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_connectGeneration++;
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if (roomRef.current) { await roomRef.current.disconnect(); roomRef.current = null; _activeRoom = null; connectedChannelRef.current = null; setRoom(null); setIsConnected(false); setParticipants([]); useVoiceStore.getState().setIsLiveKitConnected(false); }
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connectedChannelRef.current = null;
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setConnectedChannelId(null);
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if (roomRef.current) {
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await roomRef.current.disconnect();
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roomRef.current = null;
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_activeRoom = null;
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setRoom(null);
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setIsConnected(false);
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setIsConnecting(false);
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setConnectionState(ConnectionState.Disconnected);
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setParticipants([]);
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useVoiceStore.getState().setIsLiveKitConnected(false);
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}
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}, []);
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const toggleMic = useCallback(async () => {
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// This is now purely a UI helper, actual toggling logic is in the store and useEffect
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// But we might want to manually trigger resume here just in case
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await AudioManager.getInstance().resumeContext();
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useVoiceStore.getState().toggleMic();
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}, []);
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@@ -432,5 +516,5 @@ export function useLiveKit() {
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return () => { _connectGeneration++; if (roomRef.current) { roomRef.current.disconnect(); roomRef.current = null; _activeRoom = null; } };
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}, []);
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return { room, participants, isConnected, isConnecting, connectionError, connect, connectDm, disconnect, toggleMic, toggleCamera, toggleScreenShare };
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return { room, participants, isConnected, isConnecting, connectionState, connectedChannelId, connectionError, connect, connectDm, disconnect, toggleMic, toggleCamera, toggleScreenShare };
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}
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